Dev Blog: 2/17/17 / by Ethan Moore

Speed

Another Sprint, another set of objectives down. As in the previous weeks, we are continuing to move rapidly towards our goals. For myself, the week has had many ups and downs, however, the team seems to be doing all the better. Before I get too into this, I should preface this that I got sick this week, so my own personal work was lacking, compared to the rest of my team.

Design team started off the week by working through wanted had happened at our QA session on Saturday and what we needed to do as a team. Our QA was primarily for finding bugs, which we were able to find and work on, but we also had some notes on what we could improve. The primary issue being player's lack of knowledge on what to do in a given circumstance. To remedy this, we spent much of our Monday meeting working on ways to develop our UI and UX more to the point where players could be more successful with pick-up and play. We developed a few new concepts for what this could look like in our meeting, and one of our designers has begun making new concepts for the game. This information also gave us a stronger focus on completing our guided tutorial, so I have begun to make a storyboard for that so that I can have a clear vision when I go to develop it with our gameplay programmer. Finally, we discussed making it so that both players have the ability to throw items between each other to liven up gameplay. We have made a test build for that and will be testing the builds side-by-side on Tuesday to see what players prefer.

Wednesday's meeting was primarily about catching everyone up to speed on the developments of the team, clarifying and working with the teams on issues that appeared, and reviewing our list of goals for this semester. Reviewing the list was my personal favorite part because we had completed or were working on all of the issues that we had brought up. It was encouraging to see that despite all of the progress that we had been making, that we were still able to knock out issues that we had identified as overall problems for the game. It was also on Wednesday that I had started getting sick, so it was helpful to me to end on a good note.

Thursday was spent primarily in recovery, while beginning to script out the storyboard for the tutorial. I had also been dealing with issues with our build, so I had to spend time fixing those, but I was able to get a little bit done. This weekend will be especially busy for me as I hope to finish the storyboard, work on another project reel, and complete some writing, so fingers crossed that I can be as productive as I want to be.