Development Blog 1/27/17 / by Ethan Moore

Ironing out the wrinkles

This past week was spent preparing for greenlight and moving forward with our initial plans, but it had it's own set of hurdles that we had to get past.

Early on in the project, we had to jump over several hurdles in order to get the repository and Unreal to work on our computers. Eventually, we got it settled, but it did take time in the beginning, which wasn't awful as we didn't have as many things that needed to be transferred or opened by many people. Unfortunately, with new members comes the problems again, and we have learned that we should have written down the various solutions that had worked for different people in the project. We are still working through the issue with Unreal, as the error isn't exactly clear on what the problem is with it. 

Aside from the errors we have endured, it's been as productive of a week as we could hope. From the design side, I was able to complete a redo of a previous level as well as the development of the boss level. Our weekly design meeting went as well as I could hope, with us reviewing the past levels and the changes we made, as well as beginning prep for the next world. We were able to prep 3 potential books to pair with the water and begin talks for how the world will behave. We also got a music sampling of what's to come and were able to give feedback on how to improve it and where we want to go. 

This week was a check in lead meeting, and it also went well. We finished our work in the greenlight presentation and presented the work of each of our divisions. We cleared up a few questions and prepared to move forward as best we can.

Spirits are high and work is going fast. Hopefully, we can keep this up.