Development Blog 1/20/17
Well it's time to get back into the groove. It's been about a month since I finished development and the onboarding of my new team members, but it feels like it was only yesterday. It's always difficult getting back into a project you take a break from. Not in the sense that you don't want to or that you have forgotten everything, just looking up once again at the mountain you'll have to climb.
This week was less about developing and more about planning. Our focus for this week was to get our team's minds problem solving, as we needed to figure out solutions to things that had been dogging us prior to vertical slice. We also spent a solid amount of time planning out our moves in the coming months and how to best orchaestrate our pipeline. Due to the nature of the people we brought on, we did not to have to change very much.
For the design team, we are going to be redesigning some of the levels that we built in vertical slice to fit with our new vision and form a base for us to move forward with. We have distributed the levels among ourselves, along with coordinating the other tasks we will need to do. I will be building the first boss level and will be responsible for it's design and systems. I feel relatively confident in this, as our design meetings prior eliminated many of our possible problems that we would run into. We have a decent plan for what to do going forward, as well, and will be meeting on Monday to test and plan further.
The team as a whole is doing well so far. Everyone seems to be very engaged in our game and seems to be becoming self motivated by it, which is a great sign for us. It was going to be difficult to fully engage the people we took on, whoever they were, but I'm glad to say that that process went by quickly and everyone is excited to see what we can make. I'm sure I'll be updating this blog quite frequently, as we are hoping to make very fast progress. I can't wait to see how it all turns out.